Diceroll — AI dungeon master for solo RPG campaigns

Experience solo RPG campaigns in a DnD inspired system with a AI Dungeon Master to run your campaigns. Start your adventure today!


Kael Thorne
STR
13+1
DEX
17+3
CON
14+2
INT
11+0
WIS
15+2
CHA
12+1
Inventory
Yew Longbow
weapon
Hunting Knife
weapon
Studded Leather
armor
Hunter's Hood
armor
Hold the Mirewood Line
activeThe Sealed Writ
activeSmoke Over Ashford
completedNearby
A quick-handed scout from the lower village. Fights at Kael's side and knows every deer trail in the Mirewood.
Drop into a ready-made world — or build your own
Start a campaign from a curated, hand-authored scenario — each with its own setting, map, cast and opening scene — or create your own from scratch.
Urban Shadows
modern dayNavigate a gritty modern city where ancient, supernatural forces wage a secret war in the dark alleys and neon-lit streets.
The DM always knows your exact state
Your stats, armor class, resources, inventory items and experience live in real game state — not just chat history. The AI reads it before every reply, so it never forgets your hit points or fumbles your modifiers.
- Six ability scores with derived modifiers and proficiency
- Armor class computed from the gear you actually wear
- Health, stamina and mana tracked as live resources

STR
13+1
DEX
17+3
CON
14+2
INT
11+0
WIS
15+2
CHA
12+1
Real battles, real dice
When steel is drawn, the story shifts into a proper turn-based battle: initiative order, skills and spells, status effects, and honest d20 rolls resolved against armor class — all rendered live with HP bars and a battle log.
- Initiative, turn order and per-combatant HP
- Skills, spells, conditions and cooldowns
- Transparent attack, save and damage rolls
Kael looses an arrow at the Goblin Archer.
Have proper conversations
Step into a focused conversation with any nearby character. The NPC remembers how well they know you, what you've told them, and what they want — then the highlights fold back into the main story.
Loot that actually matters
Every item is a real object with weight, value and stats. Weapons carry damage dice, armor carries an armor class and weight type, and what you equip changes how you fight. Encumbrance is tracked across the whole party.
- Weapons with real damage dice (1d8+3 and the like)
- Armor with armor class and light / medium / heavy types
- Equip slots, stacks and party-wide carry weight
Inventory
Yew Longbow
weapon
Hunting Knife
weapon
Studded Leather
armor
Hunter's Hood
armor
Healing Draught
consumable
Antitoxin Vial
consumable
Ashford Ward Map
document
Sealed Writ
quest
Gear up, slot by slot
Equip weapons and armor into real body slots — head, hands, arms, body, legs and feet. What sits in each slot is what your character is actually wearing, and it feeds straight into your armor class and how you fight.
- 25 customizable slots for armor and weapons
- Equip straight from your inventory
- What you wear drives your armor class in combat
Gear
A world to explore
Locations, the roads between them, and your party's position are all tracked on a world map. Places start as rumors and become known as you explore, and travel takes real time.
Always know who's around
The people at your current location are tracked alongside how familiar you are with each one. Talk, trade, interact or fight — every choice updates the world and your relationships.
Nearby
A quick-handed scout from the lower village. Fights at Kael's side and knows every deer trail in the Mirewood.
Nothing gets lost
Objectives, completed arcs and everything the world has revealed are kept in a quest log and a searchable lorebook — including secrets only the DM can see — so long campaigns stay coherent.
Quests
Hold the Mirewood Line
activeGoblin raiders press toward Ashford. Drive them back before they reach the granary.
1/3The Sealed Writ
activeDeliver Warden Aldric's sealed orders to the garrison at Greywatch.
0/2Smoke Over Ashford
completedDiscover what set the eastern fields alight.
2/2Lorebook
Ashford
A timber-and-stone village ringed by the Mirewood. Survives on furs, peat, and the toll road.
Warden Aldric
Grizzled keeper of the marches who took Kael in as a tracker. Speaks plainly, trusts slowly.
The Mirewood Raids
Goblin warbands have grown bold since midwinter, striking deeper than living memory.
Greywatch Garrison
A half-manned border fort that may yet answer Ashford's call.
A clock that keeps ticking
In-game time and weather advance as you act, and the dungeon master weaves the failing light, the cold rain and the late hour into the scene.
Every action moves the clock. Dusk falls, storms roll in, and the DM weaves the changing light and weather into the story.
Your adventure is waiting.
Build a character, drop into a living world, and let the AI dungeon master run the campaign.
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